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<infinisil>
Heh, there's a pulseaudio module that does " Position event sounds between L and R depending on the position on screen of the widget triggering them."
<samueldr>
never thought that it could be a thing
<samueldr>
if it wasn't that I make sure nothing makes sounds, it would be interesting to try
<infinisil>
Yeah, or just a single full screen window for me
<infinisil>
I'm currently trying to find out if there's a way to automatically lower the volume for sounds that are too loud
<infinisil>
Something like getting everything to equal loudness in a dynamic way
<gchristensen>
like a clamp?
<infinisil>
Hmm..
<infinisil>
So just map all "loudnesses" over e.g. 60% to exactly 60%?
<gchristensen>
yeah could be done
<gchristensen>
(I think)
<infinisil>
I'd also want it to make quite sounds louder
<infinisil>
But not that I can hear constant white noise on very quite scenes
<infinisil>
Something like a smart min-max range for volumes, but all that with an audio signal, continuously
<infinisil>
The actions then would be "Oh no, I can't hear these voices, let's turn up the min volume" and "Oh no, this was way too loud, let's turn down the max volume"
<infinisil>
I hoped something like that would exist already