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<gchristensen>
I missed my connection by one minute :')
<ashkitten>
oh no
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<sphalerite>
jD91mZM2: xidlehook doesn't seem to wait for its child processes? I've got lots of zombies
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<joepie91>
infinisil: revspace has been perma-jailed by Google it seems, pretty annoying
<joepie91>
infinisil: but yeah, they do a bunch of fingerprinting to 'detect bots'
<joepie91>
Google is extremely aggressive about that
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<ashkitten>
reminder to never let me use a computer
<ashkitten>
parec | sox -t s16 -r 44100 -b 16 -c 2 - -r 9600 -t dat - | sed -r -e 's/( +[0-9.]+) +(-?)[^ ]?+ +(-?)[^ ]+/\1 \21 \31/' | play -t dat -
<aria>
i'm scared to run it
<ashkitten>
it records from the default pulse input and runs it through sox to convert it to a textual format at 9600hz, which is then piped to sed to (extremely naively) reduce the bit depth to 1, then plays it through the speakers
<jD91mZM2>
sphalerite: Let's see... Hmm, 0.7.0 got an awesome PR implementing a "xidlehook-client" utility that lets you communicate with the socket API easily
<jD91mZM2>
So :+1:
<sphalerite>
but... broken backwards compat :(
<sphalerite>
(I presume?)
<joepie91>
aria: the last high school I was in apparently was ahead of the curve with this (there was basically zero bullying there), glad to see it's becoming more widespread now, and even going beyond that in terms of empathy
<joepie91>
aria: it was definitely a bit of a culture shock (though in a positive sense) for me when I was sitting on a train a year ago and overheard a group of high-school kids talking about relationships and who they liked etc., and there was just no heteronormativity in it at all
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<aria>
joepie91: it's fantastic isn't it :D
<joepie91>
I think I like the current high-school generation a lot better than my own :P
<joepie91>
aria: yeah, definitely
<aria>
joepie91: pixie.town is a fucking slick web page
<aria>
i actually really like that
<aria>
especially the planets orbiting down the bottom
<joepie91>
aria: it's a friend's :) also, where'd you see pixie.town mentioned?
<joepie91>
aria: oh right, that's from the Matrix bridge I'm using
<aria>
nice
<joepie91>
@joepie91:pixie.town is my Matrix ID :P
<aria>
always liked matrix, especially for it's bridges. it was always ghastly slow though. i tried it in maybe 2014 or 2015. it was also pretty dead. it's sort of like irc v2 though so i hope it picks up speed in the future
<aria>
especially with its whole decentralized thing
<joepie91>
aria: it's very not-dead at the moment :P still slow though, though within usable territory now
<joepie91>
pixie.town is a friend's homeserver + IRC bridge, which I use, so I'm less affected by the performance issues
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<joepie91>
because it's a small instance
<joepie91>
work on dendrite is underway, which should be a much faster homeserver implementation
<Miyu-chan>
It's actually not bad TBH. Just that the sed version only supports 2 keys.
<jackdk>
I find that more readable than your ed version
<Miyu-chan>
I guess it's the comments?
<Miyu-chan>
I feel like the Ed version has a more direct way of doing things. OTOH, I kinda agree with you. That version is way more concise, and, in a way, somewhat declarative.
<Miyu-chan>
That version being sed
<Miyu-chan>
Also, I feel like it's better to just output '0 accesss key \n 1 secret key'
<Miyu-chan>
Pipe it to sort, then cut.
<Miyu-chan>
Yeah, in hindsight, the sed version is better, actually.
<adisbladis>
Soo... Which of you are heading to CCC camp this year?
* etu
wavese
<etu>
-e
<jasongrossman>
What is CCC camp?
<{^_^}>
jasongrossman: 2 days, 42 minutes ago <talyz> Ah, yes, of course!
<joepie91>
I've decided not to go :(
<joepie91>
currently taking antibiotics (doxycycline) which likely make me highly sensitive to UV, and while this /is/ technically solvable with sunscreen, I suspect it'll make for a very stressed camp..
<joepie91>
medication timing is pretty tight too, and dependent on what I eat, so that doesn't really make things any easier
<adisbladis>
jasongrossman: Big hacker camp every 4 years in germany
<joepie91>
which sucks, I kinda wanted to go
<adisbladis>
joepie91: Not great timing :/
<joepie91>
indeed
<adisbladis>
Yeah I missed the last one and I've regretted it for 4 years ^_^
<joepie91>
but yeah, it is what it is
<etu>
jasongrossman: They also have a congress named CCC every year between christmas and newyears
<joepie91>
adisbladis: have you been to any of the Dutch hacker camps?
<adisbladis>
joepie91: I went to OHM
<joepie91>
ah, the one with the drama :P
<etu>
Was there drama?
<joepie91>
oh yes.
* etu
was at OHM as well
<adisbladis>
etu: About sponsorships
<etu>
adisbladis: ah
<etu>
I had forgotten about that :D
<joepie91>
well, more specifically, about who were sponsoring
<joepie91>
(and deserved drama, imo, but still it would've been nice if Fox-IT had just been totally out of the picture)
<adisbladis>
joepie91: Also I went to the CCC camp in 2011
<joepie91>
I've never actually been to CCCamp before
<joepie91>
only to congress
<joepie91>
I've been to SHA2017 though
<joepie91>
and one day of OHM2013, as a speaker back then
<etu>
adisbladis: CCCamp 2011 was a dream
<etu>
I still think about it
<etu>
:D
<adisbladis>
Me too :)
<Taneb>
On a similar note, anyone thinking aboug going to EMFCamp next year?
<joepie91>
considering it
<adisbladis>
Probably
<etu>
Hmm, UK, harder to get there by car. Also more scary to drive since they drive on the wrong side of the road.
<etu>
Hence harder to bring a lot of gear.
<Taneb>
It'll probably be the first thing like this I go to
<gchristensen>
oh that sounds interesting
<Taneb>
gchristensen: how did your office hours go?
<talyz>
adisbladis: Still a bit sad I missed the 2011 camp.. Won't miss this one, though :)
<adisbladis>
talyz: You were at OHM though :)
<talyz>
adisbladis: Yeah, and it was really nice :)
<etu>
I have much more fond memories of 2011 cccamp than OHM
<etu>
Partly because I shared a 2-man tent with another person at OHM. Too tight... Not fun at all.
* adisbladis
is working hard to get his camping gear in time for camp
* etu
obtained a tube of gas the other day for his camping stove so he can make tea and waffles :)
<adisbladis>
etu: Nice!
<adisbladis>
etu: Hmm... Actually could I ask you to bring some gas for me? :)
<etu>
adisbladis: Do you have a tube in Stockholm that I can pick up?
<adisbladis>
etu: That can be arranged
<etu>
I can fit a reasonable small one :)
<adisbladis>
Or maybe I'll just go with a simple trangia burner
<adisbladis>
Then I'll only need t-röd
<etu>
adisbladis: I got a tube that takes like 2kg gas. Not sure how long that lasts... I'm not used to cooking with gas :p
<adisbladis>
etu: Ehrm.. I used to have a 20kg gas tube at home and that usually lasts for a few months
<adisbladis>
Or maybe it was 15 even
<adisbladis>
Anyway, 2kg is a lot for a few days :)
<etu>
oh :D
<etu>
That's fine then!
<etu>
Then I can make waffles all day long
<gchristensen>
hmm that sounsd good
<etu>
adisbladis: Vegan Waffles with Club-Mate in them:)
<adisbladis>
Aww yiss
* joepie91
was not too impressed with mate pancakes
<gchristensen>
O.o
<adisbladis>
joepie91: Mate marmalade on crepes was pretty good I think :)
<etu>
The WOC (Waffle Operation Center (but of course there's a WOC)) made me try Waffes with mate in them. It was great :)
<etu>
I made them for my sister as well, she loved them :)
<jD91mZM2>
sphalerite: Actually, I'm not sure. Don't remember. According to the original semver specs, it's actually just "anything goes in 0.x.y", but rust guidelines are a little more strict
<jD91mZM2>
And this more strict thing is something I learned recently. So I may just have bumped minor version because I felt it deserved it and wasn't a patch
<adisbladis>
jD91mZM2: So what would you do when matching a 0.x.y constraint?
<adisbladis>
I've always treated semver as being the same even when the version is 0.x.y
<etu>
aria: Nice, thanks. Hmm, not sure I've seen it :)
<etu>
aria: Seems interesting at least
<aria>
yeah! a nice introduction to hydra and nixops i hope
<sphalerite>
jD91mZM2: hmm. So it could be backported to 19.03?
<joepie91>
adisbladis: per original semver, any version constraint under 1.0.0 is effectively a pinned version; in practice, quite a lot of systems just shift the rules by one position
<sphalerite>
as in the same commands will work with 0.7.2 as worked with 0.6.1?
<joepie91>
that is, in 0.x.y, x constitutes the major and y constitutes the minor/patch
<aria>
i'm unfamiliar with darwin, is it common to just get a macbook and chuck nixos on it?
<sphalerite>
at that point there's no darwin involved anymore
<adisbladis>
aria: The more modern the macbook the more problems with linux
<sphalerite>
^
<sphalerite>
if you want to run nixos, I'd recommend not using a macbook.
<aria>
speaking of node, what's the deal with node2nix? i tried to get it working but my project depends on a native module and it literally would not find the node-gyp-rebuild command no matter what i tried
<etu>
I heard that with kernel 5.4 we get some kernel drivers for both the ssd and keyboard/trackpad for macbooks for the first time since 2015.
<adisbladis>
etu: "Yay"
<etu>
Like, initial support
<etu>
adisbladis: I don't care at all about it, but some people may :)
<talyz>
etu: I think the patches even made it to 5.3
<jD91mZM2>
sphalerite: I can't promise that, but I think so. Could check the commit history for main.rs to be sure
<sphalerite>
aria: so… firefox is a window manager now?
<sphalerite>
aria: I think node2nix is dead, long live npm2nix
<aria>
sphalerite: other way around
<etu>
talyz: Some are, but I though some were coming in 5.4. Not sure, don't pay much attention to that hardware ecosystem anyways.
<srhb>
Thankfully there's plenty of dead foo2nix-things to pick from :p
* etu
is trying a bit to use composer2nix inside of nixpkgs
<talyz>
etu: Ah, right. Nah, me neither. Just impressive that it took ~3 years for someone to bother enough with it ;)
<etu>
talyz: As I understood it they put the harddrive on some weird bus where nobody puts harddrives and used their own protocol that had to be reverse-enginered.
<talyz>
etu: Yay, apple...
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<adisbladis>
sphalerite: It's the opposite, npm2nix is dead :)
<sphalerite>
adisbladis: yes, as aria said :)
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<adisbladis>
etu: Also _
<adisbladis>
Also the keyboards were not HID
<adisbladis>
Iirc
<adisbladis>
But some weird i2c stuff
<adisbladis>
Or maybe it was SPI
<adisbladis>
Anyway
<adisbladis>
It was _weird_
<jasongrossman>
etu, adisbladis: Thank you.
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<adisbladis>
Hm?
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<jasongrossman>
adisbladis: You told me what CCC is.
<Taneb>
Wrong definition: 0.1 litres
<adisbladis>
Zoom :/ I _really_ don't understand the popularity. Their desktop client is a barely working mess that breaks under my WM (the only application that does so far) and their web client is crackling so bad it's barely usable at all
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<adisbladis>
</rant>
<etu>
adisbladis: The disk was SPI. :D
<etu>
I have now booked NixCon.
<adisbladis>
\o/
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<infinisil>
Oh ohh, github down for me
<infinisil>
And it works again
<etu>
github down
<infinisil>
That was fast
<etu>
bork bork
<infinisil>
Got a 500 error
<etu>
Still down for me, 500
<infinisil>
Yeah again for me
<das_j>
use the cloud they said
<das_j>
it's really stable they said
<infinisil>
Well, guess I won't be posting this comment in the PR now
<infinisil>
Place your bets on how long it will be down
<das_j>
at least it's now showing on the status page
<das_j>
investigating
<infinisil>
I'll go for 30 minutes
<das_j>
20
<etu>
> while not git push; sleep 5; end
<{^_^}>
error: syntax error, unexpected ';', expecting ')', at (string):255:19
* etu
waits
<infinisil>
Starting point ~8 minutes ago, 15:43 UTC
<eyJhb>
Anyone that can recommend some TV Shows which are fairly, bright/minimalistic?
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<gchristensen>
what does it mean for a tv show to be minimalistic?
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<ldlework>
and by bright do you mean cheery, or intelligent?
<gchristensen>
or well lit
<ldlework>
gf and I are currently going through Band of Brothers as neither of us caught it back in the day
<ldlework>
war sucks
<eyJhb>
gchristensen: hmm, not too much clutter in the scenes, like future minimalistic (not as important), and by bright I mean, somewhat open and bright scenes.. E.g. the office is quite dark and contained (inside office environment), whereas Parks and recs is quite open
<eyJhb>
Might need to pick that up again
<ldlework>
eyJhb: Have you seen Barry?
<gchristensen>
so like not House's later seasons where all the lights are turned off for some reason
<ldlework>
that show got us completely by surprise
<ldlework>
I mean I kinda knew Bill Hader was funny
<ldlework>
But he made a great show.
<ldlework>
I don't know if it's /Office/ or Parks and Rec good, but it's good.
<eyJhb>
ldlework: nope, not at all, "theatre arts" and crime/drama? Seems like a combi!
<eyJhb>
gchristensen didn't get as far with House, it just felt like it goes on and on and on, using the same recipe
<gchristensen>
yup
<eyJhb>
But I would assume you are correct! - Just feel like many TV Shows end up.. Dark, and not very "friendly" :p It is pretty much the only reason I haven't watched the office
<ldlework>
eyJhb: it's about a hitman (Bill Hader) who accidentally goes to an acting class and well.. heh he becomes conflicted about a lot of things
<gchristensen>
the office never turns dark. it is a horrible show, though. painful.
<ldlework>
if you want dark, there's Six Feet Under
<gchristensen>
oh my
<ldlework>
what an incredible series
<ldlework>
one of the best, easy
<eyJhb>
gchristensen: painful?
<gchristensen>
yes
<gchristensen>
many of the characters are designed to be as socially painful as possible
<eyJhb>
On another unrelated note, anyone have a good site for materials for 3d rendering? Poliigon is good, and not.. free... Need something that doesn't cost :/
<eyJhb>
Ahh
<eyJhb>
I see
<ldlework>
eyJhb: whatcha makin
<eyJhb>
ldlework: my apartment in Blender :p
<eyJhb>
This is basically something "productive" while I can still relax doing it
<gchristensen>
do you specifically want to use blender?
<ldlework>
gchristensen: the new blender is amazing
<gchristensen>
oh cool
<eyJhb>
Yeah, I have considered other programs etc. but Blender makes a good choice I think, it has a wide range of abilities and making it very realistic if you want. While still being free and open source
<ldlework>
if you haven't used it in a few years, it's pretty different
<eyJhb>
Yeah, Blender 2.80, completely revamped the interface
<gchristensen>
sure, cool
<ldlework>
^
<ldlework>
eyJhb: Have you done any of Duckys tutorials?
<ldlework>
if your playspace is too small, all it can do is have you walk in a circle
<ldlework>
but if your play space is big, it generates sufficiently complicated layouts
<gchristensen>
there is a specific technique used in VR so you can walk around vast areas and never leave a 4' circle or something
<ldlework>
Yeah, Tea For God is the game
<gchristensen>
it is applied to much more than just a given game, but yeah
<joepie91>
ah, I saw that game in SideQuest
<ldlework>
you can take the quest outside and create a 25x25' playspace under which conditions the game will generate interesting and complex paths through your space
<joepie91>
still need to install it
<ldlework>
not just circles
<ldlework>
it's actually incredibly impressible
<ldlework>
impressive lol
<ldlework>
25 feet is long enough to make hallways you run down, and rooms with multiple exits, etc
<ldlework>
Tea For God uses "non-euclidean geometry"
<ldlework>
so you can walk around a corner an enter a new space that wasn't there when you were on the other side
<eyJhb>
gchristensen: was more showing the huge, not very good oriented bricks :D
<ldlework>
doors that open up into new spaces, even though you just came from around the other side etc
<joepie91>
aside: I have the strong suspicion that the occasional days with tons of tracking misses on my Quest controllers, are to do with the ambient temperature
<ldlework>
it doesn't like slowly shift the scene in your headset to cause you to turn or anything
<ldlework>
which is what redirected walking sounds like
<joepie91>
shitty-tracking days so far have strongly correlated with >25 celsius days
<joepie91>
ldlework: yeah
<ldlework>
joepie91: let me know your impressions of tea for god if you get around to it
<joepie91>
will do
<joepie91>
no idea when I'll try it though
<joepie91>
sidequest downloads were being excruciatingly slow today so I gave up on installing it
<ldlework>
what applied manipulations to the scene cause users to unknowningly reorient themselves??
<gchristensen>
you'll think you're walking straight, but actually be walking in a circle, because of some visual cue tricking your brain
<ldlework>
yes like the orientation of the headset slowly turning
<gchristensen>
oh. maybe :)
<ldlework>
in Tea For God, it generates level geometry that fits into your space, that has like doors that lead to hallways so that when you come around the corner, you're in a completely different space in VR, but in the same physical space, and this can go on infinitely long
<gchristensen>
nice
<ldlework>
there's mazes where you have to like backtrack to where you came from and stuff so it's "stable" in that sense too
<ldlework>
it's ingenuous
<ldlework>
incredible use of procedural generation :D
<ldlework>
like there's no need for teleporting or sliding artifical locomotion
<ldlework>
you just walk around your space
<ldlework>
it's not just room-scale but world-scale in that sense
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<__monty__>
Anyone have an idea why home-manger might generate all these %No's in my mpv.conf? http://ix.io/1P63
<joepie91>
eyJhb: no bump mapping for realism? :P
<eyJhb>
My biggest problem now, is that the texture for the walls on the inside is either "too much" or "not enough" :p - I really dread when I have to try and model the doors and furniture.. Both fun and no fun
<eyJhb>
joepie91: let me check if I have it :p
<eyJhb>
Displacement, right?
<eyJhb>
*still getting the hang on which is what
<joepie91>
eyJhb: ALL THE MAPS!
<joepie91>
:P
<eyJhb>
have displacement and norm :D
<eyJhb>
I have**
<joepie91>
if you got this one from the site I linked, all the maps you might need should be included
<eyJhb>
Didn't :( All my textures comes willy nilly
<eyJhb>
But I just need to add those two maps, and it should be good :p
<eyJhb>
But I can always do that later
<eyJhb>
Just trying to get the rough outlines :D
<joepie91>
right :P
<joepie91>
eyJhb: have a look at the site I linked then!
<joepie91>
it probably has all you need
<ashkitten>
wow, so with a play area sufficiently large enough, you could have an actual open world vr game where it'll subtly affect how you walk so you never actually leave the play area even though you're walking possibly miles
<eyJhb>
joepie91: I have bookmarked it, but it is missing quite a few I need, e.g. all the things I have used so far :/ But I like the site
<eyJhb>
Will come in handy
<ashkitten>
i just wish it was possible to feel like you're actually holding things in vr
<joepie91>
aha
<eyJhb>
ashkitten: I wondered with ... ready player one, how "fun" it actually is, to feel a hit to the stomach or more valuable areas
<eyJhb>
But seems like it is quite hard to simulate
<ashkitten>
sure
<ashkitten>
i don't think it'd be enjoyable to feel pain in the simulation
<eyJhb>
joepie91: the main problem with doing this of my apartment is, the materials are very specific :p If it was a freehand something, it would be easier
<ashkitten>
but what if you could sit on a bench in vr
<eyJhb>
But how would one difference between pain, and just a `feeling`? or sensation? :/
<ashkitten>
dunno
<eyJhb>
Just rather curious at this point :p Some at the university would properly have a somewhat answer for it. Pretty much all experiments you can sign up for at AAU are pain related...
<eyJhb>
joepie91: do you know what `col` normally stands for in the maps?
<eyJhb>
Think I am using it wrong :p
<das_j>
infinisil: Strange… are you coming to the con? I'll pay you a beer there
<infinisil>
Probably won't be going this year
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<joepie91>
eyJhb: not a clue
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<disasm>
infinisil: NOOO!!!
<infinisil>
It was lots of fun last year, so maybe I'll go still, I'm just not really feeling like going right now
<samueldr>
is there interest in adding a wiki-type post to the discourse for an opt-in public list of people going to NixCon?
<samueldr>
I mean, I can very well do it, and add myself to it... but that's not great if I'm alone in the list :)
<gchristensen>
samueldr: add me too
<andi->
samueldr: +1, add me or I'll add myself :-)