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<tgunnoe>
hello, for my Pinebook Pro I keep getting this error when trying to update
<tgunnoe>
No Android SDK tarballs are available for system architecture: aarch64-linux
<tgunnoe>
but i dont have any android stuff in my configuration
<tgunnoe>
i'm not sure where to look
<samueldr>
adb enabled?
<tgunnoe>
no
<samueldr>
e.g. through programs.adb.enable
<samueldr>
hmm
<samueldr>
do you have a --show-trace output?
<samueldr>
not sure it'll help though
<tgunnoe>
ugh
<tgunnoe>
that was it
<samueldr>
:)
<tgunnoe>
missed it, feel dumb
<samueldr>
nah
<samueldr>
easy to miss
<samueldr>
it's adb
<samueldr>
that's not an android thing, it just stands for...
<samueldr>
;)
<tgunnoe>
lol
<samueldr>
and it's just one line, what could one line like that do?
<tgunnoe>
conquer your system
<samueldr>
I assume it's coming from another system's config you're importing to aarch64?
<samueldr>
or was it building previously?
<tgunnoe>
sign a stack of papers
<tgunnoe>
i havent tried to update my pinebook pro in about 6 months
<tgunnoe>
i'm going to try to switch it to my flakes config
<tgunnoe>
and last i was trying, had to do a lot of compiling
<tgunnoe>
but now i head arm64 is becoming a nixos 1st class citizen
<samueldr>
yeah, haven't really had a need to use it so it spent a good while not doing anything
<samueldr>
but I just started the other day reviewing the u-boot stuff, and now that suspend with mainline *could* work... that could get interesting
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<samueldr>
still haven't tested with the changes reported on the issue
<tgunnoe>
i saw the issue for sure, exactly
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<simpson>
Tangent to my actual issue: Has anybody started packaging devkitARM or devkitA64? These are patched GCCs used to make video game console homebrew.
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<sphalerite>
simpson: I started once upon a time, but didn't get it into a working state.
<patagonicus1>
edrex: I don't want to, no, my work contract has some very weird clauses about publishing stuff. I think it'd be fine here, but still. But I can tell you the patches.
<patagonicus1>
My latest successful build was on top of 764448055551a4c664a1b0e2cecfc61731b32c5d (nixos-unstable-small last weekend or so). On top of that I have a version bump for the hardkernel kernel (only relevant for a few Odroid devices)
<patagonicus1>
In my configuration I also use an overlay to disable doCheck for llvm_11 (at least one test fails on armv7, but it seems to work fine), disable x11 and similar for cairo (I think it was pulling in wayland which was pulling in something that didn't build and this is a headless machine). There's some more overlay + disables in here, but I think those
<patagonicus1>
are just to speed up compilation, not to make it work.
<patagonicus>
But I really need to untangle my configuration for the arm devices, split it into (headless) arm settings, odroid HC2 specific settings and then the actual system configuration and merge all of that into my shared set of modules ...
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<bpye>
I'm trying to do a cross build of NixOS, from aarch64-linux to a crossSystem also of aarch64-linux. I realise this is weird but it's mostly just a PoC. As far as I can tell we are building a broken binutils though, we expect the binaries to be prefixed with aarch64-unknown-linux-gnu (in bintools-wrapper) however checking the binutils on disk that
<bpye>
...aarch64-unknown-linux-gnu-binutils-wrapper-2.35.1 references shows that the binaries are built without the prefix - am I missing something or is cross to yourself broken?
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<simpson>
sphalerite: I'm hacking on devkitPPC. It looks like I'll have to patch gcc and binutils. I kind of want to not bother; I'm just writing Nix to package Wii homebrew and could probably avoid compiling for now.
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<edrex>
patagonicus: thanks, that works :) i'll put it up. sorry for the blunt ask anyway.
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<patagonicus>
No worries, it was a fair request. :)
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<bpye>
Bah no - that wasn't the issue...
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<bpye>
I guess it's https://github.com/NixOS/nixpkgs/issues/116260 - it would only occur when crossSystem is what your localSystem is, it looks like pkgs/top-level/default.nix tries to avoid this (it checks if crossSystem0 == args.localSystem) but at this point I think localSystem has already been elaborated, tracing it I see - cross = { config =
<bpye>
"aarch64-unknown-linux-gnu"; system = "aarch64-linux"; }; local = <CODE>; - and so it obviously uses crossSystem because they are not equal. It seems that maybe what we really want though is to force binutils to build with the target prefix, but I'm not sure how we would achieve that
<Ericson2314>
Still would like to see #87909 land, but I assume if the toolchain is at least doing the right platform, silly auto-detection is less likely to go wrong.