<
q3k>
now i'l try to post this to NixOS and actually see if they work, lol
<
andi->
q3k: that name always sounded fishy to me :P
<
q3k>
also '''Open'''
<
andi->
what better target for the NSA than broadcom chips :D
<
q3k>
yeah that for me is just obscured by why the fuck do they keep changing the name of their APIs
<
q3k>
every couple of years
<
mgdm>
so they have something new to sell corporates
<
q3k>
it's still based on the same ancient codebase, as far as i can tell
<
q3k>
they just keep changing things around because ?????
<
q3k>
also there's no public docs for opennsl, while there is for opennsa (the old api)
<
q3k>
no public docs for opennsa, while there is for opennsl
<
q3k>
(fuck these names so much)
<
q3k>
but it really seems like it was just a function rename
<
q3k>
from bcm_XXX to nsl_XXX
<
q3k>
?????????????????????????????????
<
q3k>
anyway we'll see
<
q3k>
which is a C++ opennsa-talking agent that exposes a thrift API for programming the switch chip
<
andi->
Yeah, I've taken a bunch of inspiration from there. I really like how clean that code base is for being C++ :)
<
q3k>
which seems like a useful construction block for further experimentation
<
q3k>
i mean it's very simple/gamedevy
<
q3k>
it's fine just uh a lot of bare pointers
<
q3k>
if you feel like trying to build fboss using nix i'd be much obliged :P
<
andi->
I don't have any hardware to run it on or even some kind of even related job where I could need that :'(
<
andi->
Not feeling like working in the void, sorry.
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