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mog>
samueldr, what you sent me is so cool. how can i help.
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samueldr>
if you had any comments/suggestions/criticisms, after all I was doing that in a vacuum, without input
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mog>
the speed of the popups is a bit fast i think but aside from that i really like it
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samueldr>
I can probably lengthen it a bit; while working on it you continually see the animation and somehow get to feel it's
*too long* :)
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samueldr>
show me the damn thing, stop animating!
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mog>
what do you make it in?
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samueldr>
made a hacky new authoring tool for animation
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samueldr>
I'm one that's easily eternally frustrated by his tools
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samueldr>
I initially used adobe animate (née flash professional) to do a test animation
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samueldr>
but a possible issue with its export caused initial frustrations
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samueldr>
but the biggest issue is how it's not
*programmable*
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samueldr>
so I racked my brains for a couple minutes and had the worst idea: using react and electron to mash up an authoring tool
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samueldr>
(I knew react was good for doing SVG shenanigans)
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mog>
just something you can jam overlays on a time line then?
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samueldr>
it would have been awesome if it could have been live
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samueldr>
but no, it's pre-rendered to RGBA movie files
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samueldr>
(I'll eventually do a write-up of the technicalities)
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samueldr>
CEF (chromium embedded framework) pre-multiplies RGBA with rgb(0,0,0)
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samueldr>
so it's not (yet) possible to use it to get rgba on obs
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samueldr>
once CEF (or chromium?) fixes the issue it could be
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zimbatm>
all the papers are in so it's a good time to reconvene again